<?php


if ($npcc==101) {
//名字
$nname="贾二";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==103) {
//名字
$nname="小流氓";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==104) {
//名字
$nname="穷汉";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==105) {
//名字
$nname="黑狗";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==106) {
//名字
$nname="瘦老头";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==107) {
//名字
$nname="花母鸡";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="咕~~咕~咕~";





} elseif ($npcc==108) {
//名字
$nname="大公鸡";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="咕~~咕~咕~";

} elseif ($npcc==109) {
//名字
$nname="中年妇女";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==110) {
//名字
$nname="丰永贵";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==111) {
//名字
$nname="打手";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==112) {
//名字
$nname="二堂主";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==113) {
//名字
$nname="老板魏录齐";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==114) {
//名字
$nname="王小二";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==115) {
//名字
$nname="苦力";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==116) {
//名字
$nname="李玉娘";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==117) {
//名字
$nname="姑娘";
//等级
$ndj=65;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==118) {
//名字
$nname="戴文重";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==119) {
//名字
$nname="老板娘萧晓";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==120) {
//名字
$nname="雾渊道长";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==121) {
//名字
$nname="秦平";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==122) {
//名字
$nname="秦琼";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==123) {
//名字
$nname="白发老人";
//等级
$ndj=130;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==124) {
//名字
$nname="罗成";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==125) {
//名字
$nname="程咬金";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==126) {
//名字
$nname="尉迟恭";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";





} elseif ($npcc==127) {
//名字
$nname="枣红马";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==128) {
//名字
$nname="乌青马";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==129) {
//名字
$nname="伊犁马";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==130) {
//名字
$nname="汗血宝马";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==131) {
//名字
$nname="马官";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==132) {
//名字
$nname="背水客";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==133) {
//名字
$nname="僧人";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==134) {
//名字
$nname="慈恩法师";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==135) {
//名字
$nname="洗衣少女";
//等级
$ndj=40;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==136) {
//名字
$nname="赏花公子";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==137) {
//名字
$nname="守泉仙女";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==138) {
//名字
$nname="仙童";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==141) {
//名字
$nname="林镖头";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==142) {
//名字
$nname="总镖头萧升";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==143) {
//名字
$nname="兵马俑";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==144) {
//名字
$nname="钱秀才";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==145) {
//名字
$nname="宠物店老板";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==146) {
//名字
$nname="店小二";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==149) {
//名字
$nname="董朴升";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==150) {
//名字
$nname="大老鼠";
//等级
$ndj=5;
//HP
$nhp=200;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4);
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+100;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3;
//防御
$nfy=($ndj+1)*($ndj+1)*2;
//魔防
$nmf=($ndj+1)*($ndj+1)*2;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落
//经验
$npjy=$ndj*100;//经验
$wpdz1[]="动物碎齿";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=257;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率



//死亡掉落
} elseif ($npcc==151) {
//名字
$nname="裁缝店老板";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==152) {
//名字
$nname="守门僧";
//等级
$ndj=130;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==154) {
//名字
$nname="巨角犀怪";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==163) {
//名字
$nname="渔夫李定";
//等级
$ndj=65;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==164) {
//名字
$nname="盗墓者";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==165) {
//名字
$nname="士兵魂";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==166) {
//名字
$nname="将军魂";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==167) {
//名字
$nname="守灵老人";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==169) {
//名字
$nname="虾兵";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==170) {
//名字
$nname="蟹将";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==171) {
//名字
$nname="龙宫大弟子";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==172) {
//名字
$nname="宫娥";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==173) {
//名字
$nname="乌鲸力士";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==174) {
//名字
$nname="鲸无敌";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==175) {
//名字
$nname="金背海马";
//等级
$ndj=95;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==176) {
//名字
$nname="敖广";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==177) {
//名字
$nname="龙婆";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==178) {
//名字
$nname="霸下";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==179) {
//名字
$nname="龟八斗";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==180) {
//名字
$nname="龙表弟";
//等级
$ndj=115;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==181) {
//名字
$nname="龙王九子之饕餮";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==182) {
//名字
$nname="龙王九子之狴犴";
//等级
$ndj=130;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==183) {
//名字
$nname="龙王九子之睚眦";
//等级
$ndj=135;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==184) {
//名字
$nname="宫女";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==185) {
//名字
$nname="紫云公主龙女";
//等级
$ndj=130;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==186) {
//名字
$nname="贝嫂";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==187) {
//名字
$nname="小虾米";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==188) {
//名字
$nname="采贝人";
//等级
$ndj=75;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==189) {
//名字
$nname="月宫管家麻姑";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==190) {
//名字
$nname="痴梦仙姑";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==191) {
//名字
$nname="舞仙";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==192) {
//名字
$nname="西王母";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==193) {
//名字
$nname="玉女";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==194) {
//名字
$nname="侍女润花";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==195) {
//名字
$nname="伺女锄药";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==196) {
//名字
$nname="嫦娥";
//等级
$ndj=120;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==197) {
//名字
$nname="玉兔";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==198) {
//名字
$nname="织女";
//等级
$ndj=100;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==199) {
//名字
$nname="伺女抚琴";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==200) {
//名字
$nname="桂花树";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} else{
$nccp=2;
echo "<font color=black>没有这个id编号".$npcc."请尝试联系gm解决此问题！！</font><br>";
}















?>



